Skip to main content and focus

Yuna

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Sonic Bomb

Set a sonic bomb in front of you. Hitting it with soundwave shots makes it send out a shockwave, increasing its damage and explosion radius.

Details

  • Cooldown 20s
  • Weapons: (Mic)
  • Skill Type: Attack

Are You Ready?

Unleash a shockwave in front of you and trigger the cooldown of Raise the Voltage!. Foes marked with musical notes also release shockwaves at their location.

Details

  • Cooldown 20s
  • Weapons: (Mic)
  • Skill Type: Attack

Voltage Wave

Unleashes a number of Wind Elemental sonic shockwaves around you. The higher your Voltage Gauge, the more shockwaves released.

Details

  • Cooldown 25s
  • Weapons: (Mic)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold to use Ballad Blast, unleashing a sonic shockwave in front of you.

Details

  • Weapons: (Mic)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold to use Ballad Blast, unleashing a sonic shockwave in front of you.

Details

  • Weapons: (Mic)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Yuna On Stage

Conjure up a concert stage, damaging foes and reviving allies in the area. Completely fills the Voltage Gauge when activated.

Details

  • Cooldown 180s
  • Weapons: (Mic)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Healing Songstress

Party members receive more HP upon revival.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Resurrection_HP_Rate +80%

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 320 374 430 488 549 612 676 742 810 880 952 1025 1101 1179 1259 1340 1424 1509 1596 1686 1777 1870 1965 2062 2161 2262 2365 2470 2576 2685 2796 2908 3022 3139 3257 3377 3499 3624 3749 3877
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 180 207 237 269 303 339 377 416 459 503 549 596 646 697 751 807 864 924 986 1050 1116 1183 1252 1323 1397 1473 1550 1629 1711 1795 1881 1968 2057 2148 2241 2337 2434 2533 2635 2738
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.