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Oberon

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Gravitational Field

Creates a gravity field at the targeted location. Reduces movement speed and deals damage to enemies inside the field.

Details

  • Cooldown 20s
  • Weapons: (LongBladeSword)
  • Skill Type: Attack

Great Excalibur

Showers enemies in the targeted area with swords of light. Deals Light damage.

Details

  • Cooldown 25s
  • Weapons: (LongBladeSword)
  • Skill Type: Attack

Cowardice Teleport

Activate to create a teleportation point. Activate again before the portal expires to instantly return to it and deal area damage with an explosion.

Details

  • Cooldown 10s
  • Weapons: (LongBladeSword)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Wind Cutter, to shoot out a slice of wind.

Details

  • Weapons: (LongBladeSword)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Wind Cutter, to shoot out a slice of wind.

Details

  • Weapons: (LongBladeSword)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

King's Punishment

Create a powerful dark magic field in front of you, damaging all enemies inside. Deals Dark damage.

Details

  • Cooldown 180s
  • Weapons: (Sword)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Absorb Life

Recovers a certain amount of HP when you finish off an enemy.

Details

  • Req. Level 2+
  • Req. Combo 1+

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 360 421 484 549 618 688 760 835 911 990 1071 1153 1239 1326 1416 1508 1602 1698 1796 1897 1999 2104 2211 2320 2431 2545 2661 2779 2898 3021 3145 3271 3400 3531 3664 3799 3936 4077 4218 4362
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 210 242 277 313 353 395 439 486 535 586 640 696 753 813 876 941 1009 1078 1150 1225 1302 1380 1461 1544 1630 1718 1809 1901 1997 2094 2194 2296 2400 2506 2615 2726 2840 2955 3074 3195
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.