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Sinon

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Tri-Burst

Dodge backward while firing a spread of 3 shots in front of you.

Details

  • Cooldown 20s
  • Weapons: (HandGunSniperRifle)
  • Skill Type: Attack

Disc Grenade

Toss a disc-shaped grenade that explodes on contact. Deals Fire damage.

Details

  • Cooldown 15s
  • Weapons: (HandGunSniperRifle)
  • Skill Type: Attack

Gravity Bullet

Fire a special bullet that triggers a gravity explosion at the point of impact, pulling enemies in. Deals Dark damage.

Details

  • Cooldown 35s
  • Weapons: (HandGunSniperRifle)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack/Switch Weapon

Do a roundhouse kick and send the enemy flying. Hold to switch from your sniper rifle to a rapid-fire machine pistol that auto-aims at enemies in the reticle.

Details

  • Weapons: (HandGunSniperRifle)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Blast Shot

Shoot a special round that explodes repeatedly along the shot's trajectory. Explosions inflict Fire damage.

Details

  • Cooldown 180s
  • Weapons: (HandGunSniperRifle)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Spirit Charge

Chance to recover some HP when landing an attack on a weak point.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Weak_Hit_Heal_Probability +20%

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 260 304 349 397 446 497 549 603 658 715 773 833 895 958 1023 1089 1157 1226 1297 1370 1444 1519 1597 1675 1756 1838 1922 2007 2093 2182 2271 2362 2455 2550 2646 2744 2843 2944 3046 3150
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 200 231 264 299 337 377 419 463 510 559 610 663 718 775 835 897 961 1027 1096 1167 1240 1315 1392 1471 1553 1637 1723 1811 1902 1995 2090 2187 2286 2387 2491 2597 2705 2815 2928 3043
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.