Skip to main content and focus

Alice

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Aurous Storm Blade

Slash your surroundings with a powerful spinning attack. In EA mode, produce an osmanthus tornado around you that sweeps enemies up into the air.

Details

  • Cooldown 25s
  • Weapons: (Sword)
  • Skill Type: Attack

Spiral Thrust

Swiftly thrust ahead and send forth a spiral shockwave attack. In EA mode, the shockwave's range and number of hits increase.

Details

  • Cooldown 15s
  • Weapons: (Sword)
  • Skill Type: Attack

Calendula Cutter

Let rip a slashing attack from a quick-draw technique. Slashes deal Light damage and provoke any enemies hit. The slash flies further in EA mode.

Details

  • Cooldown 20s
  • Weapons: (Sword)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Bluewind Slash, a rising slash.

Details

  • Weapons: (Sword)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Bluewind Slash, a rising slash.

Details

  • Weapons: (Sword)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Light Ray Concentration

Fires a searing ray of concentrated light in a line directly ahead. Deals Light damage.

Details

  • Cooldown 180s
  • Weapons: (Sword)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Osmanthus's Boon

Chance to take 0 damage from an enemy attack.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Receive_Damage_0_Probability +8%

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 480 561 645 733 824 918 1014 1113 1215 1320 1428 1538 1652 1768 1888 2011 2136 2264 2395 2529 2666 2805 2948 3093 3242 3393 3548 3705 3865 4028 4194 4362 4533 4708 4886 5066 5248 5436 5624 5816
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 200 231 264 299 337 377 419 463 510 559 610 663 718 775 835 897 961 1027 1096 1167 1240 1315 1392 1471 1553 1637 1723 1811 1902 1995 2090 2187 2286 2387 2491 2597 2705 2815 2928 3043
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.