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Heathcliff

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Divine Circle

Release a charged-up spinning slash. Hold the button to charge it up and boost the damage. Guards against enemy attacks while charging.

Details

  • Cooldown 25s
  • Weapons: (SwordAndShield)
  • Skill Type: Attack

Chivalric Phalanx

Launches an energy shield in front of you. The shield catches enemy fire and damages enemies that touch it.

Details

  • Cooldown 20s
  • Weapons: (SwordAndShield)
  • Skill Type: Attack

Paladin's Provocation

Emits an aura that damages and provokes surrounding enemies. Buffs your Attack according to the number of provoked enemies.

Details

  • Cooldown 30s
  • Weapons: (SwordAndShield)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Ruler's Banishment, a shielded charge & slash.

Details

  • Weapons: (SwordAndShield)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Ruler's Banishment, a shielded charge & slash.

Details

  • Weapons: (SwordAndShield)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Avenger

A series of precise, aggressive sword strikes. The final attack deals massive damage.

Details

  • Cooldown 180s
  • Weapons: (SwordAndShield)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Immortal Armor

Grants damage reduction effect when HP is less than 40%.

Details

  • Req. Level 2+
  • Req. Combo 1+

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 480 561 645 733 824 918 1014 1113 1215 1320 1428 1538 1652 1768 1888 2011 2136 2264 2395 2529 2666 2805 2948 3093 3242 3393 3548 3705 3865 4028 4194 4362 4533 4708 4886 5066 5248 5436 5624 5816
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 200 231 264 299 337 377 419 463 510 559 610 663 718 775 835 897 961 1027 1096 1167 1240 1315 1392 1471 1553 1637 1723 1811 1902 1995 2090 2187 2286 2387 2491 2597 2705 2815 2928 3043
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.