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Eiji

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Rapid Linear

Lunge into a combo from a low stance. Cut through the enemy with your final strike and end up behind them.

Details

  • Cooldown 15s
  • Weapons: (Sword)
  • Skill Type: Attack

Fierce Combo

A barrage of acrobatic attacks.

Details

  • Cooldown 20s
  • Weapons: (Sword)
  • Skill Type: Attack

Phantom Twister

Unleashes a horizontal charged Wind Elemental spinning slash. The longer you hold and charge the attack, the more damage you inflict.

Details

  • Cooldown 18s
  • Weapons: (Sword)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Dual Cutter, to attack the area around you.

Details

  • Weapons: (Sword)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold the button for Dual Cutter, to attack the area around you.

Details

  • Weapons: (Sword)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Nightmare Break

A violent, acrobatic combo. The final attack deals massive damage.

Details

  • Cooldown 180s
  • Weapons: (Sword)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Conquering Weakness

Increases Critical Rate when attacking a powerful enemy.

Details

  • Req. Level 2+
  • Req. Combo 1+

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 400 468 538 611 687 765 845 928 1013 1100 1190 1282 1377 1474 1574 1676 1780 1887 1996 2108 2222 2338 2457 2578 2702 2828 2957 3088 3221 3357 3495 3635 3778 3924 4072 4222 4374 4530 4687 4847
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 230 265 303 343 387 433 481 532 586 642 701 762 825 891 960 1031 1105 1181 1260 1342 1426 1512 1600 1691 1785 1882 1981 2082 2187 2294 2403 2515 2628 2745 2864 2986 3110 3237 3367 3499
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.