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Yui

Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Randomize State

Inflicts a random status effect to enemies in an area in front of you. if Pixie Mode is active, party members in the area will receive random buffs.

Details

  • Cooldown 20s
  • Weapons: (Dagger)
  • Skill Type: Attack

Satellite Orb

Creates a pair of orbs that circle you. The orbs deal Fire damage to enemies they touch and protect you from projectiles. If Pixie Mode is active, all party members gain this effect.

Details

  • Cooldown 30s
  • Weapons: (Dagger)
  • Skill Type: Attack

Cheer

Restores some HP to all party members. If Pixie Mode is active, more HP is restored.

Details

  • Cooldown 80s
  • Weapons: (Dagger)
  • Skill Type: Heal

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold to use Floating Sphere, a homing attack.

Details

  • Weapons: (Dagger)

Heavy Attack

Stronger than a Normal Attack. Use after a Normal Attack combo to branch into a Combo Finish. Hold to use Floating Sphere, a homing attack.

Details

  • Weapons: (Dagger)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Object Eraser

Use a massive flaming sword to perform a powerful slash, dealing heavy Fire damage.

Details

  • Cooldown 180s
  • Weapons: (Dagger)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

Support Defense

Lengthens window for Perfect Dodge and Perfect Guard.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Extend_Just_Action_Reception_Time +60%

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 360 421 484 549 618 688 760 835 911 990 1071 1153 1239 1326 1416 1508 1602 1698 1796 1897 1999 2104 2211 2320 2431 2545 2661 2779 2898 3021 3145 3271 3400 3531 3664 3799 3936 4077 4218 4362
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 162 187 213 242 272 305 339 375 413 452 494 537 581 627 676 726 778 831 887 945 1004 1065 1127 1191 1257 1325 1395 1466 1540 1615 1692 1771 1851 1933 2017 2103 2191 2280 2371 2464
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.