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Compatible Items

Available elements
  • Fire
  • Water
  • Electric
  • Wind
  • Light
  • Dark
List of compatible weapons

Advanced Skills

Advanced Skills can be used after raising your Awakening Level.

Mighty Shot

Decimate the enemy with full-force firepower.

Details

  • Cooldown 20s
  • Weapons: (SniperRifle)
  • Skill Type: Attack

Mini Bomb Bullet

Reload with special rounds that explode on impact. Stays active until rounds run out, so fire at will.

Details

  • Cooldown 40s
  • Weapons: (SniperRifle)
  • Skill Type: Attack

Chain Grenades

Throw a string of grenades which explode consecutively and deal fire damage.

Details

  • Cooldown 25s
  • Weapons: (SniperRifle)
  • Skill Type: Attack

Healing Crystal

Details

  • Cooldown 16s
  • Skill Type: Heal

Heavy Attacks

Heavy Attack/Switch Weapon

A string of back-to-back knife attacks. Hold down to switch from Marksman's Rifle to Shield & Handgun. The Handgun can guard while in use or during ADS, and auto-targets enemies around the reticule.

Details

  • Weapons: (SniperRifle)

Ultimate Skills

Ultimate Skills can be used after raising your Awakening Level.

Focus Multiplier

Captures the enemy in front of you and focuses all fire on them. Multiple enemies can be captured at once.

Details

  • Cooldown 180s
  • Weapons: (GreatSword)
  • Skill Type: ULT

Passive Skills

Passive Skills are unlocked by raising a character's rank to 30. They can be equipped on any character.

One Spot Focus

Increases damage when attacking destructible parts.

Details

  • Req. Level 2+
  • Req. Combo 1+
  • Can_Parts_Break_Point_Damage +25%

Awakening Level Stats

Awakening Levels are the levels you gain while inside a quest and are reset upon exiting.

StatLv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10Lv. 11Lv. 12Lv. 13Lv. 14Lv. 15Lv. 16Lv. 17Lv. 18Lv. 19Lv. 20Lv. 21Lv. 22Lv. 23Lv. 24Lv. 25Lv. 26Lv. 27Lv. 28Lv. 29Lv. 30Lv. 31Lv. 32Lv. 33Lv. 34Lv. 35Lv. 36Lv. 37Lv. 38Lv. 39Lv. 40
health 300 351 403 458 515 573 633 696 759 825 892 961 1032 1105 1180 1257 1335 1415 1497 1581 1666 1753 1842 1933 2026 2121 2217 2316 2415 2517 2621 2726 2833 2943 3054 3166 3280 3397 3515 3635
skill_gauge 1300 300 300 300 300 300 300 300 300 400 400 400 400 400 500 500 500 500 500 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600 600
attack 200 231 264 299 337 377 419 463 510 559 610 663 718 775 835 897 961 1027 1096 1167 1240 1315 1392 1471 1553 1637 1723 1811 1902 1995 2090 2187 2286 2387 2491 2597 2705 2815 2928 3043
exp_need 20 100 130 169 220 286 372 484 629 818 1063 1382 1797 2336 3037 3948 5132 6672 8674 11276 14659 19057 24774 32206 41868 54428 70756 91983 119578 155451 202086 262712 341526 443984 577179 750333 975433 1268063 1648482 2143027
Breakdown of individual stats based on awakening level. Stats can be toggled on and off, and level range can be adjusted to filter down data.
Footnotes
  1. Some characters have a hidden multiplier on their base stats, such as Yuuki and Lisbeth's attack being multiplied by 0.9. This is not reflected in the table.
  2. skill_gauge meaning is currently unknown.Back to reference
  3. EXP is reset to 0 upon leveling up. Back to reference
  4. The chracter stats page takes the ceiling of decimal values (2.4 becomes 3), however other stat screens may show rounded values.
Customize Stats
Attack%
Health%
Character Rank
Memories Lv.
Health +0.0%, Attack +0.0%

Rank Rewards

Character Ranks can be raised by playing the character.


Filter Ranks
Rank 1 Rank 100
Rank  1 Rank  100

Note: stat gains may vary based on the rank, i.e. rank 44 gives +0.5% attack while rank 54 gives +0.25% attack.